Extends:
Modifiers:
Source code
SFWeapon.SFGrenadeLauncher%%
%function_comment% | Sound | m_sndLoading |
| NormalFire | AltFire (float F) | ||
| AltFiring | AltFire (float F) | ||
| NormalFire | AnimEnd () | ||
| AltFiring | AnimEnd () | ||
| AltFiring | Fire (float F) | ||
| NormalFire | Fire (float F) | ||
| PlayAltFiring () | |||
| PlayFiring () | |||
| PlayIdleAnim () |
{
m_sndLoading=Sound'SPF-Content.Weapons.GLLoading'
MaxTargetRange=3200
MaxTargetRangeAlt=3200
fNormalRate=0.272700
fDesiredRate=0.566000
fDamage=60.000000
fAltDamage=15.000000
Icon=Texture'SfResource1.Icons.GLauncherIco'
bShake=True
ShakeMagAlt=250.000000
ShakeTimeAlt=0.200000
ShakeVertAlt=10.000000
WeaponDescription="Classification: Grenade Launcher:"
AmmoName=Class'SFWeapon.SFGrenades'
PickupAmmoCount=5
bSplashDamage=True
FireOffset=(X=33.000000,Y=-10.000000)
ProjectileClass=Class'SFWeapon.SFGrenadeProjE'
AltProjectileClass=Class'SFWeapon.SFGrenadeProjC'
shakemag=250.000000
shaketime=0.200000
shakevert=10.000000
RefireRate=0.250000
AltRefireRate=0.250000
FireSound=Sound'SPF-Content.Weapons.GLFire'
AltFireSound=Sound'SPF-Content.Weapons.GLAltFire'
SelectSound=Sound'SPF-Content.Weapons.GLSelect'
AutoSwitchPriority=5
InventoryGroup=5
PickupMessage="You got the grenade launcher"
ItemName="Grenade Launcher"
PlayerViewOffset=(X=5.100000,Y=-3.700000,Z=-3.800000)
PlayerViewMesh=LodMesh'SFWeapon.SFGLauncherm'
PlayerViewScale=0.200000
BobDamping=0.945000
PickupViewMesh=LodMesh'SFWeapon.SFGLauncherpick'
ThirdPersonMesh=LodMesh'SFWeapon.SFGLauncher3p'
StatusIcon=Texture'Botpack.Icons.Use8ball'
Mesh=LodMesh'SFWeapon.SFGLauncherpick'
bNoSmooth=False
CollisionHeight=12.000000
}